Items where Author is "Rehman, U."

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Number of items: 19.

Abbasi, A.Z. and Azeem, S. and Farooq, M.U. and Hussain, K. and Ting, D.H. and Rehman, U. and Griffiths, M.D. and Pakpour, A.H. (2023) Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country. Current Psychology, 42 (22). pp. 19386-19400. ISSN 10461310

Hussain, A. and Hooi Ting, D. and Zaib Abbasi, A. and Rehman, U. (2023) Integrating the S-O-R Model to Examine Purchase Intention Based on Instagram Sponsored Advertising. Journal of Promotion Management, 29 (1). pp. 77-105.

Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2022) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers, 23 (3). pp. 362-381.

Hussain, A. and Hooi Ting, D. and Zaib Abbasi, A. and Rehman, U. (2022) Integrating the S-O-R Model to Examine Purchase Intention Based on Instagram Sponsored Advertising. Journal of Promotion Management. ISSN 10496491

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Wilson, B. and Rehman, U. and Arsalan, A. (2022) Personality differences between videogame vs. non-videogame consumers using the HEXACO model. Current Psychology, 41 (5). pp. 2733-2746.

Khan, S. and Abbasi, A.Z. and Kazmi, S.F. and Hooi, T.D. and Rehman, U. and Hlavacs, H. and Arslan, F.S. (2022) Serious video games and psychological support: A depression intervention among young cancer patients. Entertainment Computing, 41.

Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2021) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers.

Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2021) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers.

Abbasi, A.Z. and Hassan, M. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Shah, M.U. (2021) How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13097 . pp. 3-10.

Abbasi, A.Z. and Hassan, M. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Shah, M.U. (2021) How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13097 . pp. 3-10.

Abbasi, A.Z. and Shamim, A. and Ting, D.H. and Hlavacs, H. and Rehman, U. (2021) Playful-consumption experiences and subjective well-being: Children's smartphone usage. Entertainment Computing, 36.

Abbasi, A.Z. and Shah, M.U. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Nisar, S. (2021) The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9. pp. 17392-17410.

Abbasi, A.Z. and Shah, M.U. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Nisar, S. (2021) The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9. pp. 17392-17410.

Abbasi, A.Z. and Rehman, U. and Fayyaz, M.S. and Ting, D.H. and Shah, M.U. and Fatima, R. (2021) Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games. Data Technologies and Applications.

Abbasi, A.Z. and Rehman, U. and Fayyaz, M.S. and Ting, D.H. and Shah, M.U. and Fatima, R. (2021) Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games. Data Technologies and Applications.

Abbasi, A.Z. and Asif, M. and Hollebeek, L.D. and Islam, J.U. and Ting, D.H. and Rehman, U. (2021) The effects of consumer esports videogame engagement on consumption behaviors. Journal of Product and Brand Management, 30 (8). pp. 1194-1211.

Abbasi, A.Z. and Rehman, U. and Hussain, A. and Ting, D.H. and Islam, J.U. (2021) The impact of advertising value of in-game pop-up ads in online gaming on gamers� inspiration: An empirical investigation. Telematics and Informatics, 62.

Abbasi, A.Z. and Rehman, U. and Hussain, A. and Ting, D.H. and Islam, J.U. (2021) The impact of advertising value of in-game pop-up ads in online gaming on gamers� inspiration: An empirical investigation. Telematics and Informatics, 62.

Abbasi, A.Z. and Nisar, S. and Rehman, U. and Ting, D.H. (2020) Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports. Frontiers in Psychology, 11.

This list was generated on Mon Dec 23 07:29:10 2024 +08.