Items where Author is "Ariffin, M.M."

Group by: Item Type | No Grouping
Number of items: 9.

Article

kumari, S. and Singh, K. and Khan, T. and Ariffin, M.M. and Mohan, S.K. and Baleanu, D. and Ahmadian, A. (2023) A Novel Approach for Continuous Authentication of Mobile Users Using Reduce Feature Elimination (RFE): A Machine Learning Approach. Mobile Networks and Applications. ISSN 1383469X

Shubham, S. and Jain, N. and Gupta, V. and Mohan, S. and Ariffin, M.M. and Ahmadian, A. (2021) Identify glomeruli in human kidney tissue images using a deep learning approach. Soft Computing.

Arshad, N.I. and Bosua, R. and Milton, S. and Mahmood, A.K. and Zainal-Abidin, A.I. and Ariffin, M.M. and Aszemi, N.M. (2021) A sustainable enterprise content management technologies use framework supporting agile business processes. Knowledge Management Research and Practice.

Ariffin, M.M. and Aszemi, N.M. and Ismir, N. (2020) CHECKDYSC©: Mobile game for early detection of dyscalculia signs in children. International Journal of Advanced Trends in Computer Science and Engineering, 9 (1.3 Sp). pp. 164-167.

Hafeez, S. and Arshad, N.I. and Rahim, L.B.A. and Ariffin, M.M. and Ariff, M.I.M. and Shabbir, M.F. (2020) The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China. International Journal of Innovation, Creativity and Change, 13 (5). pp. 293-306.

Ariffin, M.M. and Halim, F.A.A. and Arshad, N.I. and Mehat, M. and Hashim, A.S. (2019) Calculic kids© mobile app: The impact on educational effectiveness of dyscalculia children. International Journal of Innovative Technology and Exploring Engineering, 8 (8). pp. 701-705.

Ariffin, M.M. and Ahmad, W.F.W. and Sulaiman, S. (2017) Harvesting the power of serious game for IT education. Advanced Science Letters, 23 (11). pp. 10978-10980.

Conference or Workshop Item

Ariffin, M.M. and Ahmad, W.F.W. and Sulaiman, S. (2016) Investigating the educational effectiveness of gamebased learning for IT education. In: UNSPECIFIED.

Ariffin, M.M. and Oxley, A. and Sulaiman, S. (2014) Students' inclinations towards games and perceptions of Game-Based Learning (GBL). In: UNSPECIFIED.

This list was generated on Mon Dec 23 03:16:17 2024 +08.