Items where Author is "Abbasi, A.Z."
Saoula, O. and Shamim, A. and Mohd Suki, N. and Ahmad, M.J. and Abid, M.F. and Patwary, A.K. and Abbasi, A.Z. (2023) Building e-trust and e-retention in online shopping: the role of website design, reliability and perceived ease of use. Spanish Journal of Marketing - ESIC, 27 (2). pp. 178-201. ISSN 24449695
Abbasi, A.Z. and Asif, M. and Shamim, A. and Ting, D.H. and Rather, R.A. (2023) Engagement and consumption behavior of eSports gamers. Spanish Journal of Marketing - ESIC, 27 (2). pp. 261-282. ISSN 24449695
Abbasi, A.Z. and Azeem, S. and Farooq, M.U. and Hussain, K. and Ting, D.H. and Rehman, U. and Griffiths, M.D. and Pakpour, A.H. (2023) Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country. Current Psychology, 42 (22). pp. 19386-19400. ISSN 10461310
Abbasi, A.Z. and Khan, M.K. and Naeem, F. and Albashrawi, M. and Ting, D.H. and Kumar, S. (2023) Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction. Current Psychology. ISSN 10461310
Abbasi, A.Z. and Tsiotsou, R.H. and Hussain, K. and Rather, R.A. and Ting, D.H. (2023) Investigating the impact of social media images� value, consumer engagement, and involvement on eWOM of a tourism destination: A transmittal mediation approach. Journal of Retailing and Consumer Services, 71. ISSN 09696989
Fayyaz, M.S. and Abbasi, A.Z. and Altaf, K. and Alqahtani, N. and Ting, D.H. (2023) Not inspired enough: the mediating role of customer engagement between YouTube�s perceived advertising value and customer inspiration. Kybernetes. ISSN 0368492X
Hussain, K. and Abbasi, A.Z. and Khwaja, M.G. and Hussain, A. and Hooi, T.D. (2023) Perceived Value of Images Carrying Tourism Location Information on Social Media and Customer Brand Engagement. Apple Academic Press, pp. 97-117. ISBN 9781000778960; 9781774912515
Hussain, K. and Abbasi, A.Z. and Khwaja, M.G. and Hussain, A. and Hooi, T.D. (2023) Perceived Value of Images Carrying Tourism Location Information on Social Media and Customer Brand Engagement. Apple Academic Press, pp. 97-117. ISBN 9781000778960; 9781774912515
Abbasi, A.Z. and Fayyaz, M.S. and Ting, D.H. and Munir, M. and Bashir, S. and Zhang, C. (2023) The moderating role of complaint handling on brand hate in the cancel culture. Asia-Pacific Journal of Business Administration, 15 (1). pp. 46-71.
Ali, M.A. and Ting, D.H. and Azeem, M.U. and Abbasi, A.Z. (2022) Do online reviews help? The contingent effect of perceived crowdedness and gender for restaurant selection. EuroMed Journal of Business. ISSN 14502194
Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2022) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers, 23 (3). pp. 362-381.
Abbasi, A.Z. and Rather, R.A. and Hooi Ting, D. and Shamim, A. and Saima, N. and Khalil, H. and Muddasar, G.K. (2022) Exploring tourism-generated social media communication, brand equity, satisfaction, and loyalty: A PLS-SEM-based multi-sequential approach. Journal of Vacation Marketing.
Hollebeek, L.D. and Abbasi, A.Z. and Schultz, C.D. and Ting, D.H. and Sigurdsson, V. (2022) Hedonic consumption experience in videogaming: A multidimensional perspective. Journal of Retailing and Consumer Services, 65.
Hussain, K. and Abbasi, A.Z. and Rasoolimanesh, S.M. and Schultz, C.D. and Ting, D.H. and Ali, F. (2022) Local food consumption values and attitude formation: the moderating effect of food neophilia and neophobia. Journal of Hospitality and Tourism Insights.
Hussain, K. and Abbasi, A.Z. and Rasoolimanesh, S.M. and Schultz, C.D. and Ting, D.H. and Ali, F. (2022) Local food consumption values and attitude formation: the moderating effect of food neophilia and neophobia. Journal of Hospitality and Tourism Insights. ISSN 25149792
Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Wilson, B. and Rehman, U. and Arsalan, A. (2022) Personality differences between videogame vs. non-videogame consumers using the HEXACO model. Current Psychology, 41 (5). pp. 2733-2746.
Khan, S. and Abbasi, A.Z. and Kazmi, S.F. and Hooi, T.D. and Rehman, U. and Hlavacs, H. and Arslan, F.S. (2022) Serious video games and psychological support: A depression intervention among young cancer patients. Entertainment Computing, 41.
Hussain, A. and Abbasi, A.Z. and Hollebeek, L.D. and Schultz, C.D. and Ting, D.H. and Wilson, B. (2022) Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value. Journal of Services Marketing, 36 (3). pp. 398-415.
Abbasi, A.Z. and Fayyaz, M.S. and Ting, D.H. and Munir, M. and Bashir, S. and Zhang, C. (2022) The moderating role of complaint handling on brand hate in the cancel culture. Asia-Pacific Journal of Business Administration.
Abbasi, A.Z. and Fayyaz, M.S. and Ting, D.H. and Munir, M. and Bashir, S. and Zhang, C. (2022) The moderating role of complaint handling on brand hate in the cancel culture. Asia-Pacific Journal of Business Administration. ISSN 17574323
Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2021) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers.
Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2021) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers.
Abbasi, A.Z. and Hassan, M. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Shah, M.U. (2021) How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13097 . pp. 3-10.
Abbasi, A.Z. and Hassan, M. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Shah, M.U. (2021) How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13097 . pp. 3-10.
Hussain, A. and Ting, D.H. and Hlavacs, H. and Abbasi, A.Z. (2021) In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12789 . pp. 210-218.
Abbasi, A.Z. and Shamim, A. and Ting, D.H. and Hlavacs, H. and Rehman, U. (2021) Playful-consumption experiences and subjective well-being: Children's smartphone usage. Entertainment Computing, 36.
Abbasi, A.Z. and Shah, M.U. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Nisar, S. (2021) The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9. pp. 17392-17410.
Abbasi, A.Z. and Shah, M.U. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Nisar, S. (2021) The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9. pp. 17392-17410.
Abbasi, A.Z. and Rehman, U. and Fayyaz, M.S. and Ting, D.H. and Shah, M.U. and Fatima, R. (2021) Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games. Data Technologies and Applications.
Abbasi, A.Z. and Rehman, U. and Fayyaz, M.S. and Ting, D.H. and Shah, M.U. and Fatima, R. (2021) Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games. Data Technologies and Applications.
Abbasi, A.Z. and Asif, M. and Hollebeek, L.D. and Islam, J.U. and Ting, D.H. and Rehman, U. (2021) The effects of consumer esports videogame engagement on consumption behaviors. Journal of Product and Brand Management, 30 (8). pp. 1194-1211.
Abbasi, A.Z. and Rehman, U. and Hussain, A. and Ting, D.H. and Islam, J.U. (2021) The impact of advertising value of in-game pop-up ads in online gaming on gamers� inspiration: An empirical investigation. Telematics and Informatics, 62.
Abbasi, A.Z. and Rehman, U. and Hussain, A. and Ting, D.H. and Islam, J.U. (2021) The impact of advertising value of in-game pop-up ads in online gaming on gamers� inspiration: An empirical investigation. Telematics and Informatics, 62.
Abbasi, A.Z. and Nisar, S. and Rehman, U. and Ting, D.H. (2020) Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports. Frontiers in Psychology, 11.
Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Costa, L.V. and Veloso, A.I. (2019) An empirical validation of consumer video game engagement: A playful-consumption experience approach. Entertainment Computing, 29. pp. 43-55.
Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2017) Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation. International Journal of Computer Games Technology, 2017.
Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2017) Playful-consumption experience in digital game playing: A scale development. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 . pp. 290-296.
Abbasi, A.Z. and Jamak, A.B.S.A. (2015) A conceptual model: Video-game engagement and its moderating impact on consumers� personality. Advanced Science Letters, 21 (5). pp. 1216-1220.
Abbasi, A.Z. and Ting, D.H. and Jamek, A.B.S.A. (2015) An integrated conceptual model for predicting behavioral learning triggered by video-game engagement: A mediating role of observational learning. In: UNSPECIFIED.