Investigating the educational effectiveness of gamebased learning for IT education

Ariffin, M.M. and Ahmad, W.F.W. and Sulaiman, S. (2016) Investigating the educational effectiveness of gamebased learning for IT education. In: UNSPECIFIED.

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Abstract

This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE.

Item Type: Conference or Workshop Item (UNSPECIFIED)
Impact Factor: cited By 2
Uncontrolled Keywords: Information science; Network security, Control groups; Educational effectiveness; Experimental research; Game-based Learning; IT education; Post test, Computer games
Depositing User: Ms Sharifah Fahimah Saiyed Yeop
Date Deposited: 25 Mar 2022 07:09
Last Modified: 25 Mar 2022 07:09
URI: http://scholars.utp.edu.my/id/eprint/30519

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