Problems with Physical Simulation in a Virtual Lego-based Assembly Task using Unity3D Engine

Jeffri, N.F.S. and Rambli, D.R.A. (2020) Problems with Physical Simulation in a Virtual Lego-based Assembly Task using Unity3D Engine. In: UNSPECIFIED.

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Abstract

Augmented Reality (AR) has potential in the manufacturing and manual assembly industry. However, the effectiveness of AR as an assistive system depends on several factors, one of which is information presentation. A set of guidelines for the effective interface design of Augmented Reality systems for manual assembly have been proposed. To validate the design guidelines, it was decided to use a simulated AR approach using Virtual Reality (VR). To evaluate the simulated AR system, it is necessary to also simulate the manual assembly task. This paper describes the challenges faced when developing the manual assembly task simulation, particularly when simulating physical interactions in VR using the Unity3D engine. © 2020 IEEE.

Item Type: Conference or Workshop Item (UNSPECIFIED)
Impact Factor: cited By 1
Uncontrolled Keywords: Augmented reality; Engines; Virtual reality, Assembly tasks; Assistive system; Augmented reality systems; Information presentation; Interface designs; Manual assembly; Physical interactions; Physical simulation, Artificial intelligence
Depositing User: Ms Sharifah Fahimah Saiyed Yeop
Date Deposited: 25 Mar 2022 02:48
Last Modified: 25 Mar 2022 02:48
URI: http://scholars.utp.edu.my/id/eprint/29738

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